POW! [Power Our World] Metaverse

Reinventing “World Game” Today

Amazing SciFoo discussion threads, and especially threads on climate change and carbon sequestration, inspired me to propose this talk.

1) Suppose, rather than a linear thread, these impressive entries could be positioned on a topic map gameboard and/ or geolocated using the spatial web, so that it would be easier to browse and discover them.

2) Suppose that scientific threads could be complemented by story threads and activist threads, enabling science experts, story-tellers, and activists to share knowledge and to collaborate more effectively.

When I worked for Buckminster Fuller as a graduate student (M. Arch. Architecture, Harvard), I realized that his concept for World Game could which preceded, but needed, the public internet, spatial web and mobile computing, recommender systems, and hybrid AI to crowdsource human pattern recognition, integrated with machine learning and capacity to scale.

Inspired by World Game, I founded earthDECKS as “the neXt game,” realizing that “designing a 21st century update of World Game, able to engage a global network effectively to address global problems” is the ultimate 21st century challenge.

Two false notions  have blocked creating an effective updated World Game to date, the notion that

  • complex systems problem-solving effectiveness depends on the completeness of data;
  • problem-solving starts from consensus, which blocked us from addressing climate change earlier.
  • The earthDECKS breakthrough came by realizing that we must start, not with problems, but with STORIES that bring problems to life,
    STORIES that offer diverse perspectives on overlapping issues which can drive a story–project feedback loop.

    Through the iterative cycles of this story-project feedback loop, we can Power Our World, harnessing human computation, hybrid AI, and collaborative intelligence to engage both human pattern recognition and machine learning in an evolving ecosystem that can scale, learn, and improve its performance.

    Turning “proposition theater” on its head

    Half a century ago, before the public internet, “proposition theater” engaged its audiences to put forward propositions on which the troupe would improvise. Turning that great idea on its head, THE CELLO puts forward “clue•story” propositions for creative improv from an online activist network.

    As shown in the image below, POW! [Power Our World] aims to amplify project-based “learning in action” so that making a difference feels like flying – like a rewarding adventure.

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    Our objectives are to

    1) Grow a new paradigm in impact film-making

    Powerful films can raise awareness and motivate a global audience to action, galvanized by youth leaders like Greta Thunberg.

    2) Teach critical thinking

    Films about profound social justice and environmental challenges can catalyze debate and serve as vehicles to teach critical thinking. During the Trump era, and extending to the COVID lockdown, we’ve seen the need to teach critical thinking and capacity to hear and assess multiple points of view, as a foundation learning skill. UC Berkeley’s Saul Perlmutter has voiced the need to teach critical thinking.

    3) “Make media actionable” through game-like engagement

    Show how a media story, coupled with the POW! Impact platform, offers a way to track impact toward addressing specific problems in the domain of the media story.

    4) Prove the business case

    Design the POW! Impact Platform to engage a range of organizational partners and their constituents, starting with learning institutions, later including business leaders and technology innovators.

    5) Grow a Social Action Network

    The POW! Impact Platform is a social action network where members can discover like-minded colleagues, new insights, share their thoughts with a social action network, and track the impact of actions performed by members of the network, both online and in the community. Gamification/ rewards can drive engagement and support impact tracking.

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    To launch this Impact Network, we’ll

    • work with universities and other institutions, innovation leaders and business visionaries.

    • add value to existing media resources to enhance their use for learning and to build a growing community, exchanging stories and ideas.

    • focus on growing a social action network of media viewers committed to address the challenges presented in the media.

    Objectives

    • Drive the next wave in learning through doing.

    • Demonstrate the power of “collaborative intelligence” in problem-solving.

    • Develop new ways to raise awareness, learn, and act with impact.

    We’ll customize templates for different groups of resource providers, focusing on how to tackle problems to achieve a collectively optimal solution. These templates can be re-used or adapted for a range of problems introduced in the media.

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    To “make media actionable” we’ll gamify the POW! [Power Our World] app so that students can earn points for

    • bringing other students into the network;

    • watching content;

    • rating, tagging content;

    • contributing content;

    • constructive actions inspired by media content that are performed in the real world and reported back.

    Points enable teacher grading and offer a means for impact tracking.

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    The POW! [Power Our World] app amplifies the power of high impact media by extending its use as a learning resource.
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    The size of the media market shows its potential to have a positive global impact.

    Crowdsourcing and AI

    AI must be complemented by effectively “crowdsourcing citizen scientists” (human contributors).

    The term crowdsourcing typically refers to large numbers of people performing simple or repetitive tasks: the term was first used by Jeff Howe in Wired Magazine in 2006 after Amazon Mechanical Turk, or mTurk, was launched by Amazon in November 2005 based on the 2001 patent of Venky Harinarayan. Mechanical Turk typically distributed simple tasks to many crowdworkers to solicit diverse, quick input on a simple question, e.g. What does this branding symbol represent for you? (multiple choice). Or Galaxy Zoo, started by Astronomer Chris Lintott at Oxford, gives simple instructions to human users on how to recognize galaxies, then solicits their pattern recognition abilities. Now as the Zooniverse, this crowdsourcing platform has expanded to undertake other problems.

    MediaConnects will use multiple levels of crowdsourcing, from simple to specialist:

    • Simple subjective – rate this content with 1 – 5 stars;

    • More complex subjective – tag this content with keywords;

    • Qualitative subjective – comment in natural language;

    • Specialist – faculty may prepare and publish content that other faculty in that field could use; outstanding content from students or faculty or others may become resource material.

    The recommender system is related to technology that has been used to target advertising but instead user profiles inform recommendations of resources that users can access and contributions that would serve the ecosystem.

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    This neXt game harnesses next generation social networks, the public Internet, and mobile apps to engage a global network, engaging “learners” of all ages to contribute toward solutions for complex systems problems:

    • Racial equity and freedom of speech;

    • Saving our ocean lifeline;

    • Climate change & white supremacy;

    • Gender equity.

    Stories enable us to address these aspects of a “World Game Grand Challenge” via story-driven initiatives that can grow, linking to other related stories, and evolving bottom up. Below are media stories about several components of the New World Game Grand Challenge. These stories are media learning resources.

    Our approach turns each story–project hub into a sort of petri dish for a unique experiment that can learn from and inform other petri dish experiments whose pattern-recognition capabilities are integrated with AI to perform data analytics, impact tracking and provide capacity to scale as
    • complex systems problems where problem-solvers communicating are the traffic; and
    • dynamic social networks problems where next generation social action networks can be catalyzed to “make media actionable.”

    Modular Assembly of a New World Game

    The MVP (Minimum Viable Product) challenge is to bite off tractable LEGO blocks toward the Grand Challenge of a 21st century World Game, such that modules can join together to evolve a larger system that is resilient, inspired by Buckminster Fuller’s principles of “comprehensive, anticipatory design science.”

    • A major shift occurred when movies were launched with associated games.

    • The next generation of social media and reality games is coming.

    • The next major shift will occur when movies launch, not only with games, but also with a gamified back end action platform that supports players to “make media stories actionable.” This is the focus of earthDECKS (two issued PaaS patents, third patent pending).

    Below is a screenshot of the User Experience mock-up to crowd-source user pattern recognition for rating, tagging, and reviewing content.

    10-POW-pitch-5-21Below is a screenshot of an early prototype for an ocean plastic action network, executed under fiscal sponsorship from The Ocean Foundation.

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    Below is a screenshot of a mockup for a rewards system, which grants eDKs (earthDECKS Kredits) for actions performed online in the system or actions offline in the real world and reported back to the system.

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    Zann Gill wrote the screenplays for feature films listed below. Their stories are designed to “make media actionable.” These completed screenplays are not yet produced as films. In the meantime, we aim to launch a new paradigm in film-making to “make media actionable” using existing films, such as Mobolaji Olambiwonnu’s film FERGUSON RISES, which premiered at TRIBECA from June 15 – June 23, 2021, later showing at Sundance and on PBS.


    Racial Equity & Freedom of Speech

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    Potential to “make media actionable” inspired by ALTON will grow the program started with FERGUSON RISES.


    Saving our Ocean Lifeline

    A genetic engineering breakthrough makes it possible to clone a human. Thomas More, author of the best-selling hoax, Utopia, is selected to clone five hundred years later as Tom Evermore. Evermore deceives the public via fake news about an alien conspiracy, code named SQUID [Security Questions: Unidentified Intrusions and Disappearances] using techno-wizardry to steal secrets from our ocean. Like his twin, Thomas More, it’s deceit for a good cause.

    Thomas More’s fake news showed that people are moved more by stories than by facts.

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    Climate Change & White Supremacy

    THE CELLO Logline. The table is set for a luxury dinner party as fires ramp up nearby and pandemic spreads. Before Charyn’s guests show, the power is shut off to millions of homes. What we IMAGINE becomes reality as a white supremacist touts his Great Wall of Amerika in the context of climate change, pandemic, and fear.

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    Objectives

    Tell a story that motivates action re

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    THE CELLO is an acronym for an associated “making media actionable” campaign for California Recovery from the fires and pandemic.
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    Gender Equity

    1848-title-smThis screenplay for a feature film tells the story of Margaret Fuller, great aunt of Buckminster Fuller, whom the screenwriter worked for while she was a graduate student at Harvard. She learned then about his great aunt and was inspired by her struggle to enable women to live more creative lives.

    Margaret Fuller left a promising career as Ralph Waldo Emerson’s co-Editor of the Dial Literary Magazine to become the world’s first woman foreign war correspondent for the New York Herald Tribune, covering the Revolution of 1848. In Rome, impassioned love and the ultimate test transformed her life.

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     YELLO WORLD rock opera

    The first episode of this rock opera has been produced as an experimental film directed by Zann Gill, who wrote the libretto. The film has won twelve awards in nine countries.

    LOGLINE. In YELLO WORLD, Theseus believes his mission is to slay a Monster. In the end, he realizes that the Minotaur is our guardian angel — a wake-up call to save our Earth and Ocean heritage.

    SYNOPSIS. Eight mythic archetypes, including Theseus, Ariadne, and the Minotaur, meet in Silicon Valley to face the end of the world. The Minotaur turns out not to be the monster we so feared.

    We’ve called the Minotaur a monster because we are afraid of her warning, which forces us to look at ourselves. Our mindsets trap us in a labyrinth of perverse consumption (sex & money) and the military-industrial complex (engineers & puppeteers). Only by “changing our minds” can we escape.
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    The original screenplays described above are all accessible via the links + passwords on this page   (password         seed)

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    Tapping and engaging the huge audience for media that matters can Power Our World!
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